![]() ![]() ![]() I used to be a programmer: if you can reproduce a bug, then this bug should no more exist. face B normal vector direction (Press Flip Normal button under Mesh Tool). I understand that ascii and binary formats work most of the time, but I have a very simple example (in attachment in my initial post) where the ascii does not work and the binary does work. 1 Blender and AC3D: Normals, Single and Double-sided faces, Transparency. If the STL format are supported, all the dialects should be supported (or alternatively you should precise which dialects are supported). Nevertheless, I had to manually clean the model (a lot of internal faces and even edges, and one strange polygon). For that I used the union boolean, but most of all I tried to add vertices in some shapes: those vertices were useless to this shape itself, but were present in the following shape section (it helps to keep the consistency of the polygons). Create Subtask Edit Parent Tasks Edit Subtasks Merge Duplicates In Close As Duplicate Edit Related Objects. The problem is that there are mainly 3 profiles (or say, "sections") and I had to "glue" them together. The main parts are done with shapes that I extruded. Added new Stitch stitch threshhold setting in the Stitch tools (both in the Normal Tools floater and in the Edit Normals custom attribute). Added buttons to select normals based on being Explicit or Not. liabilities based on the rates at which they are expected to reverse in the. Added ability to select Normals based on the face Smoothing Groups and the Face Material IDs. Actually I used no substraction nor intersection boolean for the Zen box. of management, all adjustments (consisting of normal recurring accruals). ![]()
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